Blog

Notes on deciding what to build.

I'm Fanni Csincsák, and most of this comes out of the work. I assessed 40 AI use cases inside a regulated European enterprise and roughly 1 in 10 turned out not to be AI at all. MIT’s Project NANDA put the share of generative AI pilots with no measurable effect on profit and loss at around 95%, across 300 disclosed deployments — a figure about return, not whether anything shipped. The gap between those two numbers is what the recent pieces are about.

The older ones cover startups, product decisions and the design principles underneath them, written when Olively was a product design practice.

Showing all 49 pieces

Everything else

The rest of the archive.

AI

Why most AI pilots never reach production

The number everyone quotes is 95%. What it measures is not what most people think.

6 min

AI

What an AI readiness assessment actually covers

Five things it should tell you, and the one question that does most of the work.

5 min

AI

What to ask before hiring an AI consultant

Seven questions, and what a weak answer to each one tells you.

6 min

AI

How to scope an AI pilot so it can actually ship

One number, one workflow, and a written condition for stopping.

5 min

AI

What AI consulting costs, and what changes the number

My prices are published. Here is what sits behind them, and what moves them.

5 min

AI

How to Build an AI MVP

Scope it around one measurable outcome, or it joins the 95%.

5 min

Startups & funding

How to Pitch Your Startup to Investors to Get Funded

The deck, the order, and the questions you should expect.

4 min

AI

Product vs Project Manager - What's the Difference?

One owns what and why. The other owns how and when.

4 min

Startups & funding

Strategies for Digital Startups to Grow in Recession

Downturns reset who you are competing against.

3 min

AI

How to Build a HealthTech MVP

What to scope in, and what regulation forces you to leave out.

4 min

AI

How to Build a Fintech MVP

What belongs in version one when compliance starts on day one.

4 min

Startups & funding

Making Remote Work Work for Your Digital Startup During Recession

What changes when budgets tighten and the team is distributed.

3 min

Startups & funding

How to get investors for your digital startup?

What investors check before the first cheque.

3 min

Design principles

Tesler's Law: Balancing Complexity in Product Design

Either the product absorbs the complexity or the user does.

3 min

Roles & hiring

Product Designer vs User Experience Designer - Which one do you need?

The titles overlap. The roles do not.

3 min

Design principles

Postel's Law in Product Design

Be liberal in what you accept, strict in what you send.

3 min

Startups & funding

How to boost sales for your digital startup business?

Most sales problems are product problems in disguise.

3 min

Design principles

Peak-End Rule in Product Design and Business

People remember the peak and the ending, not the average.

3 min

Teams & process

How to motivate your startup’s product team?

Ownership beats perks, every time.

3 min

Roles & hiring

Why do you need a UX or Product Designer?

Those decisions get made either way. The question is by whom.

3 min

Design principles

Parkinson's Law in Product Design

Work expands to fill the time. So does scope.

3 min

Design principles

The Pareto Principle in Product Design

A small share of features carries most of the value.

4 min

Teams & process

How to Increase Your Digital Startup's Performance (By Using the Right Management Framework) - Part 2

Part two: putting it into practice without stalling.

2 min

Teams & process

How to Increase Your Digital Startup's Performance (By Using the Right Management Framework) - Part 1

Part one: picking one that fits how the team already works.

2 min

Design principles

Occam's Razor in Product Design

The simplest thing that solves the problem usually wins.

3 min

Strategy

How to simplify digital products and increase value?

Cutting is harder than adding, and usually worth more.

3 min

Roles & hiring

What does a UX or Product Designer do?

Beyond screens: framing problems and making trade-offs.

3 min

Design principles

Jakob's Law: Why Users Expect Your Product to Work Like the Others

When to follow convention, and when to break it.

3 min

Roles & hiring

What is a User Experience / Product Designer Consultancy?

What you get, how it is scoped, and how to judge it.

4 min

Design principles

The Doherty Threshold in UX Design

Under 400 milliseconds, attention holds. Over it, it leaks.

3 min

Roles & hiring

Why Do You Need a Product Design Consultant to Achieve Business Success?

What an outsider buys you, and what it costs.

3 min

Design principles

The Power of Uniform Connectedness in Product Design

The strongest grouping principle, and how to use it.

3 min

Design principles

The Power of the Law of Pragnanz in Product Design

People resolve complexity into the simplest form available.

3 min

Design principles

The Law of Proximity in Product Design: Enhancing User Experience

Things placed close together are read as related.

3 min

Design principles

Power of Common Region in User-Centric Product Design

A shared background does what spacing alone cannot.

3 min

Design principles

The Law of Similarity in Product Design

Things that look alike are read as doing alike.

4 min

Design principles

Gestalt Psychology in Product Design

People see groups before they see parts.

3 min

Design principles

Miller's Law: Enhancing User Experience

What it says about memory, and what it is often misquoted as saying.

3 min

Design principles

The UX laws worth knowing, and when each one applies

Seventeen principles grouped by the decision each one helps you make.

6 min

Design principles

Hick’s Law in Product Design

Every extra choice adds time to the decision.

3 min

Startups & funding

As a CEO, This Is How You Can Completely Mess Up Research for Your Digital Startup Business

How founders distort their own research without meaning to.

8 min

Design principles

The Power of Fitts’ Law in Product Design

Size and distance decide how fast a target can be hit.

3 min

AI

Building Digital Products in a Recession

What still gets funded when budgets shrink.

6 min

Strategy

Ten Principles of Good Design: Business and Design Aspects

Rams' ten, read against digital products and business decisions.

14 min

Strategy

Mission-Driven Business: Integrating Strategy, Purpose, and Design Principles

A mission is only useful if it changes a decision.

4 min

AI

The Business KPIs That Matter in Digital Products

Most dashboards measure activity, not value.

4 min

Roles & hiring

What is User Experience (UX)?

A plain definition, and why the distinction matters.

3 min

Your turn

Most of this comes down to one question.

Whether the thing in front of you is worth building. That's the conversation I have most often, and it usually takes twenty minutes.

See how I work